If you are looking for a brilliant group game to keep people moving about and having a bit of fun, then you may want to look into playing Rush Hour.
This game doesn’t really work well as an icebreaker as not a lot of talking is involved, but you can’t really beat it on the ‘pure fun’ level.
Features of the Rush Hour Group Game
|★ Game Name
|Rush Hour Group Game
|★ Group size
|medium to large
|kids (8+) and teens
|running / balance
|up to 10 – 20 min
Aim of the Game
You can think of Rush Hours as similar to musical chairs. It involves players having to find a seat to sit in. Although, this time there will be no music playing. Instead, players will be seated on opposite sides of the room. They then have to run to the opposite side of the room (passing the other team) to find a seat. It can get a little rough.
Group Size and Age
This isn’t really a game for adults. Instead, we believe that Rush Hour would be best for small children up until the early teens. Although, because this game can get a bit rough, if you do have really young children playing, you will need to keep an eye on them.
The group size doesn’t really matter. We find that this game works best with around 6 people seated on either side of the room. So, 12 participants. However, you can make this game as large or as small as you like.
Preparation and Needed Materials
You don’t need much to play Rush Hour. All you really need is a chair for each person participating in the game.
To prepare, split the group and chairs into two. On either side of the room, there should be a row of chairs. These should be dead opposite the other set of chairs. This will make running between the two of them a little bit easier for the participants.
How to Play the Rush Hour Group Game
Step 1: Start by splitting the group into two teams. Have them sit down on a chair.
Step 2: You will now count backwards from 3. Once you say go, everybody will need to leap up out of their chair and head to a chair on the other side of the room. Of course, there will be clashes between people as you have two groups running towards one another.
Step 3: After the first run, you can start to remove chairs from the game. One chair from each side, or you can spice it up and only remove one chair each round of the game. This means one side will have an additional chair.
Step 4: Any players that fail to sit in a chair will become ‘traffic cones’. They will then stand in the middle of the room. They will not move. The other players will now have to navigate around them if they want to find a seat.
There won’t be a winner of this game. There will be two. One on each side of the room, after you have whittled down the number of chairs to just two.