How to Play Run Through the Catchers

Aside from being a ton of fun to play, group games are also a great way to help break the ice among new friends. If you’re looking for a group game that can tick all these boxes, then Run Through the Catchers is the icebreaker game for you.

Features of the Run Through the Catchers Game

 ★  Game Name Run Through the Catchers
 ★  Group size medium to large
 ★  Age any (6+)
 ★  Type active
 ★  Skill running  / reaction
 ★  Place indoor (gym) and outdoor
 ★  Time up to 10 – 20 min
 ★  Preparation no
 ★  Materials no

The aim of the Game

In Run Through the Catchers, your goal will change depending on which team you’re on.
If you’re in the team of runners, your goal is to reach the end of the room without being caught. If you’re a catcher, then you aim to catch the runners before they reach the end.

Group Size and Age

Run Through the Catchers is a fun game to play when you have 8 to 12 players in the group. With larger groups, you can either have your players take turns or break everyone into smaller teams to play.

Run Through the Catchers is ideal to be played by anyone aged 6 and up.

What to prepare in Run Through the Catchers

To play Run Through the Catchers, you will have to prepare cones, lines, or something else to section your play area. Imagine a rectangle as your play area and section them into stages. These cones will help you determine where the lines of the stages are.

How to play Run Through the Catchers

Step 1: You will begin Run Through the Catchers by putting your players into teams at random. This introduces the icebreaking element into the game as your players will have to work together to win. One team will be the catchers, and the other will be the runners.

Step 2: Set up the room with the cones on either side of the room, and have your catchers stand on the imaginary line created by the cones. Your runners will have to run across the room without being caught. This is a game that requires teamwork as your runners can work together to confuse the catchers.

Note: Runner can move only forward.

Step 3: If the catcher manages to tag a runner, the runner must return to the starting line and try to run past the catcher again. The game ends when all the players have reached the finished line without being tagged by the catchers.

To make the game competitive, you may introduce a time element to Run Through the Catchers. The team that finishes the game quickest without being tagged by the catchers will win. This is a great game to instill teamwork in your group as you’ll get to watch your players devise strategies on how to get past the catchers.