How to Play Connecting Circle

If you are looking for a short but fun and engaging game for team building, you can start with this circle game. This will not only trigger laughter among the group but also push teams to develop strategies and tricks, as well as discover each one’s flexibility.

This game is for both kids and adults. If you want to know more here’s how to play, “A Connecting Circle.”

Features of the Connecting Circle

 ★  Game Name Connecting Circle
 ★  Group size medium to large
 ★  Age any (8+)
 ★  Type active
 ★  Skill balance
 ★  Place indoor (gym) and outdoor
 ★  Time up to 10 – 20 min
 ★  Preparation no
 ★  Materials hula-hoop

Aim of the game:

The aim of the game is for each member of the team to pass through a hula-hoop without breaking the team’s circle. The team that has the most number of rounds before reaching the time limit wins.

Group Size and Age

This game will require five to ten players and one game master. This is great for kids eight years old and up. Adults will surely enjoy this game too.

Preparation and Materials

To play “A Connecting Circle”, you need to prepare the following:

  • One hula-hoop for each team
  • Stopwatch
  • Open space for two teams

How to Play the Connecting Circle

Step 1: The game master will separate the group into two teams of equal number. Each team will be instructed to form a circle. The game master will assign a team leader for each group. Before the game begins, each team must strategize how they will arrange their members based on size, height, or flexibility. Take note that, the players must remain connected by holding hands together throughout the game.  

Step 2: Each player within the connected circle must pass through the hula-hoop without breaking the team’s circle. The team leader is the first one to pass through the hula-hoop.

Step 3: With the hula-hoop hanging from the team leader’s right arm, he must maneuver his arms and body without using his hands to pass it to his teammate on his left. The hula-hoop is passed on to each player in a clockwise direction until it returns to the team leader’s right arm. 

The game master will hold the stopwatch and signal the start and end of the circle game. The team with the most number of completed rounds within the time limit, for example, 90 seconds, will win the game. If the circle or the hula-hoop breaks, the team will have to repeat that round again.

Another variation for this circle game is for the game master to decide how many rounds each team requires to complete. For example, the teams must complete three rounds without breaking the circle. The team to finish the task first wins.